What we want for our games:

  • Innovation through blurring of boundaries – We want to explore new concepts and genres that blur boundaries between reality and virtuality.
  • Casual depth – We want to make games that everyone can use. Our games may have depth and complex parts for htose who enjoy it (we do, too!), but they should be easily accessible by everyone.
  • Fun – Life is too short, we want to have fun!
  • Affect – The games we do must create emotions. We want to cry, laugh and be emotionally disturbed by our games.
  • Responsibility – Playing games has consequences, on us and on society, and we must take this into account when we build them.